SKYRIM an rpg you will love if you take the time to learn its personality. A personality of explore! explore! explore! Which after two years of playing I have found out is SKYRIM's greatest strength along with the other things your character does on their own such as blacksmithing weapons and armor, enchanting items with magic effects, researching alchemy for creating healing and fortifying tonics as well as toxic death dealing poisonous potions, reading books upon mountains of books (No you still cant write your own) which fill out the missing spots in lore and interacting with the world.
There is so much to do in SKYRIM its mind boggling.
Game mechanics such as combat have improved greatly since the nostalgic legendary old days of MORROWIND. Not only can you block with a shield but you can stun an opponent with it and do the same with any weapon in your shield arm such as a bow. Its a lot of fun taking a non-melee weapon like a bow and bashing the stuffings out of my enemies as they stumble about stunned and confused. Of course it takes timing as well as stamina which is always being used up for such attacks. Another excellent combat mechanic are power attacks that can make a big difference when dealing with a powerful bandit chief or high level monsters like Draugr Death Lords. It always comes in handy to buy or with the alchemy skill create stamina potions once you have learned the recipe to use in battle to keep those power attacks going or at least to have enough stamina where the enemy wont knock you on your rear end creating the perfect situation to finish you off.
One of my favorite ways of dealing with enemies is to swing a burning torch at them and watch them go up in flames. This is great because it means my melee based barbarian character doesn't have to break character and learn magic to use fire which weakens enemies to physical blows. I just grab a torch like a raging villager out to burn the Frankenstein monster into a crispy critter shade of well done.
You can also attack on horseback which is done in a realistic manner with a sense of awkwardness since after all who has ever seen a jousting match where combatants felt graceful.
Kill cams add some eye catching coolness when killing enemies just like in the grand sci-fi b-movie styled rpg masterpiece FALLOUT 3.
Everything in the world of SKYRIM is lovingly hand placed allowing Bethesda to tell a story in many set piece situations like a husband and wife whose burnt bodies you discover outside their isolated cabin. With further exploration you eventually find out what may have most likely been the cause of their untimely demise.
The world is full of hostile and non hostile npcs and creatures. Just when you think you have come across something that is menacing and bound to attack it turns out to be the opposite as long as you don't get on it or their nerves. Enemies such as bandits many times will not out right attack you and will instead warn you to keep away which is a wonderful welcomed change from enemies that kill everything in sight.
It is this kind of depth and detail to the big and little things that make exploration mind boggling fun. It also why the shortcomings of SKYRIM or lets just say the things that are not part of its personality sometimes stick out like a sore thumb. Even these though can be fixed to some degree or completely if your playing on the pc version thanks to Bethesda generously giving us the ability to change their world of SKYRIM into anything we want it to be with their mod editor or use the magnificent creations of Modders in our game.
On top of all this epicness we also have good fortune to have the creepiest action packed as well as creative DLCs to ever grace an Elder Scrolls rpg with the HEARTHFIRE, DAWNGUARD and DRAGONBORN DLCs which add many new things to the base game as well as their own main subjects of building a home, vampirism and vampire hunters, things ancient and of long ago.
SKYRIM like a friend or lover who does certain things magnificently but keeps it a secret for you to discover.