I came across Glory of Heracles, described as a fun, enjoyable RPG filled with Greek mythology and lore played out in an anime influenced gaming, and visuals. The idea of Glory of Heracles is a good one, but perhaps it's not portrayed in the best way to draw people in and play the game.
The story-line of Glory of Heracles is not the most original of plots, as you begin the game as a man with amnesia to discover you actually are a legendary hero named Heracles. You begin your mission to discover how you lost your memory from the Gods in Olympus, who will know the truth.
The game-play of Glory of Heracles is simple enough, what you would expect in any general RPG game on the Nintendo DS market. General exploration is played out in areas of forests and such, when entered from the main open world map of the game. Combat is played out differently, as the positions of your party are laid out on a grid layout, and when your choose your actions and attacks they are shown above in 3D visuals. Attacks and actions range from powers, magic, attacks and use of abilities. All combat is also in turn-based style, like classic RPG games on the Nintendo systems.
As for visuals, Glory of Heracles is very nicely played out in 3D visuals, Anime cut scenes and environments. Both in combat and battle, both are show in 3D visuals. At times it's nice to look at, but in other's the graphics are chunky, and featureless.
It's musical score, is simple and what you would expect from most RPG games on the market, particularly fantasy themed ones. Combat scores are more hectic, and fast while exploration is more serene.
- An interesting story, and take on some elements of Greek mythology and lore.
- Strong game-play, with turn-based combat and exploration.
- Visuals at times can be quite nice, particularly in cut scenes but suffer in combat.
- A good story, badly written with only some elements of Greek mythology and lore included.
- Visuals are lacking, particularly in combat sequences.
- A minimal musical score used, with nothing truly special done.
Glory of Heracles is by far not a bad game, truly it's not - but the way it's been presented and such has damaged quite a fun game. Combat is smooth, and interesting - as well as exploration and it's plot, but I fear after an hour or more of playing it you'll become bored, and it will eventually just become a game to occasionally play when you have a lack of other games to enjoy. I picked up Glory of Heracles pre-owned, just the cartridge with no box for less than $10 when on holiday to Canada, so I would advise people to try and do the same in order to avoid feeling disappointed with it. It's still worth getting, as a RPG to add to your collection.
Mega Man 3: Starforce: Black Ace is my first foray into the Mega Man franchise, and it's RPG qualities. I know Mega Man to be quite a large gaming franchise, and Mega Man 3:Starforce is one of just many installments in the game. So I didn't know what to expect, and as an RPG I expected turn-based combat, when with Black Ace i found that the combat played out with the use of cards in the game, and real-time combat on a grid layout.
As for it's story and plot, being new to the series I didn't know much about it's lore or characters, but quickly discovered that it involves new cyber monsters that Mega Man fought in the original games, have returned and you as Geo Stelar must fight them as Mega Man. To do this you must fight enemies as they are commonly called Viruses, and you must enter your Mega Man form to fight them in a cyber world.
Regarding it's game-play, it's not turn-based but real-time as you use cards you choose to use prior to battle, and during battle that give you powers and abilities. These cards constantly change, and require use as they can change during battle, and your chances can be lost very quickly. When not in battle, you can explore the world both in the normal world, and in it's cyber world.
Visually, and in regards to the graphics the game looks quite good; with many Nintendo influences as well as Anime visuals. Both in combat and exploration, the visuals are simple but do their job.
For it's musical score, it's quite a retro-dance influenced soundtrack that plays out in combat, but more of laid back exploration theme when traveling.
- A fun, interesting plot and story-line to the game, with some nods for fans of the original franchise.
- A solid, fast-paced combat system.
- Anime influenced graphics and visuals.
- Without prior knowledge of the franchise, many characters and lore are unexplained for newbies.
- A hectic combat system that doesn't truly feel like an RPG should feel.
- There are not many interesting aspects to the game, exploration is bland and combat is too fast, and hectic to truly enjoy like other RPG games out there.
Mega Man 3: Starforce: Black Ace is one for the bargain bucket, if you can find it for a knock-down price. For fans of the series it's perhaps a must-have, however this is not truly a new installment in the series but a spin-off, and a separate sequel to the Starforce series of the entire franchise. Using the card-combat system, it's a spin-off from the original franchise's mechanics.
I came across Rune Factory: A Fantasy Harvest Moon for quite a good discount price, and doing some mental equations I worked out I would be getting the game literally for free, as it was on discount and I had some credit left - so out of all of the games, as I enjoyed the Harvest Moon series I decided to give Rune Factory a chance.
The story-line is simple enough like Harvest Moon games, you have entered a town dazed, without any memory and in need of help; and a resident of the town helps you. She generously gives you a farm, and a house to live in and you can begin to farm the land, and make some quick cash. It's a simple premise, as to be expected from the Harvest Moon creators.
As for it's game-play, Rune Factory is just like Harvest Moon; using farming equipment to work the land you've been given, by planting crops and herding animals. The only addition not in Harvest Moon is now combat, as you can fight monsters and explore caves and dungeons for resources you can use on your farm. The controls are simple, to fight or attack a monster you just need to face them as you would the farm land, and hit them with the hoe or axe you carry. Nothing really special here, as we've seen this level of game-play in past Harvest Moon games.
Visually the game is good enough to enjoy in terms of how the environments and world look, but sadly character models and designs are chunky, and quite unattractive making it hard to see facial features and such. When farming, the visuals are simplistic as you move around your land, herding animals and farming the land.
As for it's musical score, it's always quite joyful or mysterious music that plays throughout your farming and exploration - to be expected as the game even with combat involved, is still very child friendly like the Harvest Moon games.
- The fun, and thrill of farming and such from the Harvest Moon games are here; and you can waste hours upon hours just farming your land.
- Customization is extensive, over time more options open up to you gradually.
- Lack of any real plot of story, like with Harvest Moon games.
- Graphics look horrible at times, the 2D and 3D graphics badly work in unison.
- The game takes quite long to move on, in terms of getting access to new equipment, crops, animals or resources.
- Access to dungeon and cave exploration takes a long time to become accessible.
For fans of the Harvest Moon games, it's worth buying for the nostalgia of similar controls and concepts - but for those new to the series or the gaming concepts it feels slow, and takes too long to open up with it's options and it can sadly water down the experience.
Golden Sun: Dark Dawn, was the last game I bought as a trio of Nintendo DS RPG games; alongside Dragon Quest IX and Dragon Quest VI - surprisingly Golden Sun was at the top alongside Dragon Quest IX as the two best games of the trio I bought. It didn't throw me head-long into the game's world, and lore without an explanation as the in game encyclopedia you can use to find out what certain events, lore and characters mean to you make the experience much smoother and enjoyable.
As a newbie to the franchise, just like with the Dragon Quest series - I simply bought it on a whim as the cover art and synopsis on the back of the box interested me. I did initially fear I would not understand it's world or lore, but the game's opening explained the events of the original game, before taking us thirty years ahead since the events. Now as the son of one of the survivors of those events, thirty years prior you understand your father and his companions saved the world from evil, but also let loose magic into the world known as Alchemy that now all people possess. Alchemy gives all the powers, and abilities to fight monsters, or use in their everyday lives. However, not everyone sees your father and his companions as saviors, for what they did all those years ago and are condemned for changing the world, and releasing Alchemy into it. This story-line is quite original, being the next generation of the saviors, and experiencing the hatred of some people for what your father did. Basically the evil your father, and his companions faced thirty years ago has returned - and you alongside your friends, also the children of your father's companions and the saviors must face this evil once again.
In terms of game-play the world is portrayed in 3D environments and visuals both in combat, and in exploration. You slowly unlock new abilities, weapons, equipment and powers as well as creatures known as Djinn to summon in battle, or enhance your own powers and abilities. This requires a lot of grinding, as you slowly face more powerful enemies but with the main powers and abilities of the Djinn and Alchemy unlocked gradually, combat isn't too punishing as some RPG games would be.
As for it's graphics and visuals, I must claim they are some of the most stunning and beautiful I've ever seen showcased on the Nintendo DS, and they still look great on the 3DS. Environments and characters are smooth, intricately designed, and are quite beautiful to watch - particularly your own Djinn when in battle look amazing, and could put Pokemon to shame.
For it's musical score, again like what you would expect of a Nintendo RPG the game has some of the best background music to it's combat sequences, and more suitable music to exploration and going about completing quests.
- An original story-line, with references to events of the original game but played out through the eyes of the next generation, the children of the original heroes from thirty years prior.
- Beautiful visuals, some of the best I've ever seen on the Nintendo DS and 3DS particularly as you explore the open world, and when using magic or Djinn in battle.
- A strong musical score, particularly in battle and exploration as to be expected from a Nintendo RPG game.
- Lovable characters, with some witty and funny dialogue at times.
- None that I can really find with the game, other than like most RPG games on the Nintendo systems you have to be a big fan of the genre, I know for some who are not that Golden Sun would be too much for them, to get into.
Golden Sun: Dark Dawn is a fun, enjoyable and beautiful game to play both in terms of it's content and visuals. For fans of the original it's a must have, as a direct sequel and for fans of the RPG genre with Nintendo it's a gem to enjoy. I would pay full price for it, or find it for a bargain if you can. There are definitely hours of game-play here to enjoy, once side quests open up later in the game.
Dragon Quest IX: Sentinels of The Starry Skies was the second Dragon Quest game I bought and got into, following a similar, enjoyable experience of Dragon Quest VI also on the Nintendo DS. What struck me as far better to be in Dragon Quest IX compared to Dragon Quest VI was the far more in-depth plot, and story involving angels as they would be called and your role as one.
The story was quite original, actually playing as a Celestrian also known as an Angel. You're soon dispatched from above to watch over a town below, and protect the mortals there, and making their lives that bit better. However following an ancient ritual that has gone wrong, all Celestrians are now without their powers or wings, and can now be seen by mortals below. This forces you to find out what happened, and how to return to the Celestrian world above. This in turn begins a quest to do just that, and find out what happened during the ritual that caused all of this. This story and plot is quite original, and adds a new world and POV to your character, and makes you wonder what your party and other fellow characters think about you.
As for game-play exploration and combat is all played out in 3D design and visuals which is an update to the original game. As for the game's mechanic, combat is played out like it was in the original in a turn-based system, so it feels right for myself as a fan of the Final Fantasy series. It feels like it should, how the game would play out in it's original format and you feel like you are playing a classic RPG gem from Nintendo, but with updated visuals and game-play only. The very soul and such is still there with this port.
Visually, and graphically Dragon Quest IX is all updated with 3D textures, visuals and environments that truly make the game feel like a DS title, instead of just a port of the original game with it's older 2D graphics.
It's musical score is very good, with a strong combat musical background that drives on a battle to the slower, more gentle score to when you explore the open world.
- Another classic, 2D RPG gem from Nintendo ported perfectly to the DS system with new visuals, and graphics.
- One of the most original, and enjoyable story-lines that I have ever seen in a game in a while; the angel element, really adds mystery to the main character, and drives on some interesting conversations with your party members.
- Game-play is solid, with the classic combat turn-based system of the original, and exploration of the open world.
- Graphically, the game is beautiful, and it's frame rate is solid and smooth with these new updated visuals; particularly in battle sequences.
- It's musical score is a strong, and enjoyable RPG soundtrack you would expect from such a major Japanese RPG franchise.
- An annoying save system, requiring you to save in church altars which can be quite a distance away to travel back to, or to find further into the game. This forces a lot of moments where you fear you'll die, before getting to the churches to save your progress.
Dragon Quest IX: Sentinels of the Starry Skies is one of the best RPG ports to the DS system, when comparing it to others on the system, and as a port the quality of the original is still evident in terms of the game-play, combat and exploration in the open world. Nothing has been stripped from the original, it's only been updated and enhanced for a newer console. Like it's counterpart; Dragon Quest VI, it is a port well worth buying at both full price and at a discount if you can find one. For fans of the genre, it's a must have for fans of good, solid RPG games.
Dragon Quest VI: Realms of Revelation, was my first Dragon Quest game initially, buying it on a whim when in Canada along with Dragon Quest IX: Sentinels of The Starry Skies as I am a big fan of general Japanese RPG games, particularly ports of earlier Nintendo gems. Starting the game, I noticed the updated visuals and graphics of the older Nintendo classic to the Nintendo DS with 3D designs, and environments. I already took these improvements positively as I owned Final Fantasy 3 port on the DS already, which was updated with 3D visuals also.
As for it's plot and story, I knew Dragon Quest games came with some amazing plots and characters to journey with, and immediately within the first thirty minutes I was thoroughly enjoying it's world and it's lore. You go on a quest to find an evil, and vanquish it with your party only to discover twists and turns in the plot, some game-changing even. This pushed me onto discover more towns and quests, with characters who spoke to me regularly.
In terms of it's graphics, it's general exploration is portrayed in 3D design and environments, with character portraits and combat portrayed in classic, 2D design like the original game. As a fan of these older, 2D games from the 1990's the combat system is still enjoyable, as is the exploration played out in 3D.
Game-play is simple enough like the original, requiring some grinding to level up and gain experience to take on harder, more difficult enemies ahead. Not only this but combat is much like the original in terms of choosing attacks, powers and abilities in a turn-based system, as well as using items and such as well.
For it's musical score, it's quite similar to classic RPG games of the Nintendo systems, with up-beat music for combat sequences, and more laid back fantasy-themed music for the exploration.
- A solid, classic Nintendo RPG gem port with updated 3D graphics, visuals and game mechanics.
- A fun, enjoyable story and plot with twists and turns you would never see coming.
- The game-play stays true to the original in terms of exploration, and a 2D combat system.
- Visually, Dragon Quest VI is updated heavily with more recent 3D design, and smoother environments.
- It's musical score, stays true to the Dragon Quest franchise with combat soundtracks, and exploration background music.
- Only issue I found with Dragon Quest VI, is the troublesome save mechanic which can be quite irritating and requires you to play through long segments before being able to save your progress, or risking going back to a town or village you've just come from.
Dragon Quest VI: Realms of Revelation is a solid, fun port of a classic RPG gem that I never got a chance to enjoy back when it was released. With it's updated graphics, and visuals you do not feel as if you've just been given a copy of the original game, but a newer, enhanced port of it. Well worth paying full price for, and a definite buy if you find it at a bargain price.
Lunar Knights, for me personally only drew in my attention from it's cover-art and claiming on the back of it;s box to have elements of an RPG in it's game mechanics, and sadly I was very disappointed with it. I expected much more from a game claiming to have RPG elements within in, and found the only RPG mechanics were it's inventory screen and it's experience system which can be found in many non-RPG games.
In terms of it's story and plot, for most Lunar Knights actually delivers a solid plot to follow. For me personally it seemed to dependent on it's vampire story, and didn't portray it in a dark enough tone for me. For some the story is told in a lighter tone, and is good for children or those not wanting a dark theme to it.
Graphically, Lunar Knights for some is a treat, for me again due to it's light tone and theme the graphics are down-played to a comical level. It's stylish yes, but it does not portray the game as any more than a fun, action-adventure.
Regarding it's game-play, it never struck me as anything new, from employing abilities and powers in real-time against enemies, you need to be lighting fast in some instances to strike an enemy first. In later stages, combat can become brutal with numerous enemies, and without resorting to button-smashing you're force to deal with dying a lot, or using health potions constantly which interrupts the game's flow. Making it more of a chore to play, than a fun experience.
As for it's musical score, it's a very simple one at that; action sequences and combat play out with heavy, rhythmic beat but it's nothing special, as you would find it in most average action games on the DS system.
- For a short time, the game-play and action is fun but becomes monotonous and combat eventually becomes too brutal to play through.
- A boring plot and story, that never lures me into it's lore or characters.
- Game-play soon becomes boring, and a chore to play through.
- Musical score is poor, and average for a game that has expected such high praise from some.
- Graphically, the game looks good but too comical for my liking.
All in all, for fans of action-adventure then Lunar Knights is perfect for most; it has quick, fun action and combat and if you have the patience for it then it's a fun experience. For those who expected RPG elements, and more to the game then it is a disappointment in terms of game-play, plot and graphics. Only buy it if you come across it, for a knocked down price in a bargain bucket.
I came across Black Sigil: Blade of The Exiled when on holiday in Canada, and found from the game screenshots on the back of it's box seemed very similar to the old 2D retro, RPG's that were on the older Nintendo systems. I originally thought this was port of an old, Nintendo classic but soon found that it was a newly released game for the Nintendo DS, but had chosen to use the retro, 2D style for the game.
As far as story and plots go, Black Sigil is quite simplistic as you're a young man in a world where everyone has the ability of magic, and you yourself have no magic of your own making you both unique, and feared. You must journey across the land to vanquish an old evil, that your father defeated many years before. Now this isn't the most original story or plot, as this is very similar to the plots found in most Japanese RPG games, both old and new.
As you journey on your quest to beat this old evil, you meet your friends, companions who help you on your quest. Basically like most RPG games, you must complete quests in order to reach your main quest by fighting monsters, and crossing the large world to your final destination. For me personally this isn't off-putting, as this was what I originally bought the game for, the tried and tested mechanics found in the older, Nintendo RPG gems.
As for it's graphics, I would place them on par with the age-old Nintendo gems on the SNES, or handheld Gameboy games. Very simple, 2D designs and environments are reused like the older games back in the 1980's and 1990's did on the Nintendo systems, If you're not a fan of this design style, I would advise you avoid it as even in battle sequences it stays true to the general design of the game.
For game-play, the mechanics are what you would expect in a Nintendo style RPG, you cross the main world map and enter smaller areas to explore and fight enemies. In order to level up in experience, you must grind quite often in fighting low and high level enemies to rise in levels. This is what you spend quite a lot of your time doing, or completing side quests to level up or gain new abilities. If you're not a fan of this, as found in Pokemon or Final Fantasy titles then avoid Black Sigil as it's one of the game's main points.
Regarding it's musical score, It's quite simple in terms of fantasy-themed music and soundtrack, it's nothing to write home about but it does carry the game and it's combat system.
- A strong 2D, retro feel and design to the game that brings back memories of SNES and Gameboy RPG classics that we experienced in the 1990's and early 2000s.
- Stable, solid game-play similar to the mechanics found in Nintendo classics; that require grinding to gain experience and leveling up. For fans of this mechanic it is a main point of Black Sigil.
- A simple story and plot to follow, there is not much expansion on characters and their personalities or backgrounds.
- A good, simple musical score of what you would expect from a fantasy-themed RPG.
- For gamers who expect more than the nostalgic 2D, retro graphics and style found in Black Sigil there is not much to enjoy in terms of new content.
- Game-play is designed to be too safe, and doesn't require much concentration if you simply grind for hours on end, before taking on a difficult boss or quest.
- An unoriginal story and plot, with no interesting lore or background to it's characters or events refereed to in the game.
- It's musical score is nothing new, and can feel light compared to the music found in the Zelda or Final Fantasy games on the DS.
All in all, Black Sigil sadly fails to draw me in as much as I had hoped upon buying it. It's not a bad game, but certainly not worth buying when it was released for it's full retail price, but rather buying it now a few years after it's release for a knocked down price. It's more of a companion to your more classic Final Fantasy, or Dragon Quest ports on the DS system, one you can pick up and knock out an hour or more in completing minimal quests, and grinding without feeling you have to know the game's lore or background.
Blue Dragon: Awakened Shadow was released in 2010, at a time when I never owned a Nintendo DS or the newer 3DS, but I recently bought it for quite cheap, when on holiday in Canada for more than $10. The main reason I bought Awakened Shadow, was as a fan of the original game released on the Xbox 360 in 2007 I wanted the spin-off games of the series on the Nintendo DS, including the the worst spin-off of the franchise also on the DS, Blue Dragon: Plus. I was much happier with what Awakened Shadow gave me, which was more of a real-time RPG adventure compared to the slow, boring RTS Blue Dragon: Plus installment.
Awakened Shadow is what I hoped Plus would be for the Blue Dragon series, on the Nintendo DS. Awakened Shadow's plot and story is much more stronger than that found in Blue Dragon: Plus - you as a stand alone character awaken in the world of the game, with no memory of your origins or your background. You soon discover you have your own shadow, and the ability to call upon it when a mysterious event has taken Shadows from other people around you, you as yourself are unique in a world struck by a mysterious crisis.
As for it's game-play which is another strong point of Awakened Shadow - it goes back to it's roots of the original, perhaps not returning to it's turn-based combat, but at the very least to an RPG base, customizing your character and giving them new weapons, and equipment as your explore the world of the Blue Dragon franchise. The combat of Awakened Shadow is simple, yet quite elegant when compared to similar games with it's game-play such as Final Fantasy: Crystal Chronicles: Rings of Fate, or even Kingdom Hearts 358/2 Days. As for fans of these similar games, Awakened Shadow is slightly toned down, yet still an enjoyable title. In Awakened Shadow in order to use your Shadow in combat, some constant button-mashing is needed, and quick selection of your specific power which can go wrong if you let go of the corresponding button.
Graphically Awakened Shadow is quite a beautiful, 3D-texture RPG game - with similar visuals to FF: Crystal Chronicles or Kingdom Hearts, in terms of graphics, environments and visuals. The cut-scenes of Awakened Shadow also play out in the same visuals of it's game-play. so it's a constant experience with these visuals throughout the game.
As for it's musical score, I believe Awakened Shadow is much more faithful to the original musical score of the original game - and when the classic songs and musical scores play, good strong memories come to mind of the original game. It mixes well with the new spin-off game-play, when exploring the in-game world and also in combat when you come across monsters.
- A Stronger, balanced story and plot that far outdoes Blue Dragon: Plus's own story-line and is more faithful to the franchise in terms of characters, and lore.
- A return to the RPG elements of the original game, with character customization and advancement of your skills and powers.
- Exploration returns as well, which was missing in Blue Dragon: Plus and adds more substance to side-missions and quests.
- A faithful music score, that uses music from the original game very well in particular moments and sequences.
- Shadow sequences, when using their abilities look amazing with 3D-textures similar to game such as FF: Crystal Chronicles or even Kingdom Hearts 358/2 Days.
- Some sluggish, slow moments during exploration when the game seems to struggle with frame-rate and it's 3D-textures.
Blue Dragon: Awakened Shadow is very faithful to the substance of the original game, in terms of lore, musical scores, and game-play, and it is quite easy to get into on the Nintendo DS as it's a new system that utilizes the Stylus very well, and with it's visuals similar to Nintendo games on the DS system, it feels like a game in it's own, and could be played even without playing the original, or even Blue Dragon: Plus which I would advise - as Awakened Shadow is a far superior sequel than Plus is in my opinion. You can get a hold of a copy of Awakened Shadow for quite cheap now, under $20 is what I paid for it in Canada when I was on holiday there, so here in the UK I would assume you can get for quite a steal on Amazon. It's a worthwhile title for fans of the original game, or the actual franchise - and for those who want to avoid Blue Dragon: Plus entirely.
Blue Dragon was released on the Xbox 360 in 2006, and a following grew from the franchise spawning an Anime series, and spin-off games. In 2009 almost three years since it's original release, Blue Dragon: Plus was released as the first game in the franchise to be released on the Nintendo DS. Being set a year after the ending of the first game, the events of Blue Dragon: Plus follow onto another adventure involving the characters of the original game including Shu and his companions, as they seek to find a new monster that has spawned and been spotted by King Jibral, amid fears that the protagonist of the original game Nene has returned.
It's a simple story and plot, but sadly this is one of Blue Dragon: Plus most negative points, as for a game that has moved away from it's original RPG elements into an RTS format, it's story would have been it's saving grace if it was better written. This brings me to the game-play of Blue Dragon: Plus, which again is one of it's main points that it suffers from in my opinion. What made the original Blue Dragon so appealing was it's turn-based combat, and RPG elements; now Plus has dropped this element, and replaced it with action, real-time combat. This would work if RPG elements were still here, alongside the RTS elements like Final Fantasy XII: Revenant Wings comprised of, but it does not work without this RPG structure.
As for Blue Dragon: Plus's graphics, this is one of it's points I actually enjoy, I bought the game for it's DS friendly graphics, and Anime influenced visuals. I would liken it's visuals to those I have found in Final Fantasy XII: Revenant Wings, Lost Magic or even the more recent Pokemon: White 2 edition when you explore the in-game world. However there is no exploration to be found in Blue Dragon: Plus, these graphics are only showcased in battle sequences, and this is poorly used as it's one of the game's finer points that should have been showcased.
As for it's musical score, some of the music and inspiration of the original are taken and used in Blue Dragon: Plus, I cannot fault it's musical score - it's well used during battles and cut-scenes, but with a lack of any in-game exploration there is no exploration themed music used. This is usually what you would expect from a Japanese-RRG, particularly in the original game, and it disappoints.
- Strong musical score, with some memorable scores from the original game.
- Stable, Japanese-RPG visuals that compare to those found in Final Fantasy XII: Revenant Wings, and even Lost Magic.
- Some fun action moments, when using Shadows and their powers against enemies.
- Sadly the change from turn-based combat, to the real-time combat and lack of exploration found in Blue Dragon: Plus has been badly done, and with a lack of actual exploration there isn't much to aim to do in the game, except finish the line of main missions, and these can become very dull and boring very quickly.
- No RPG elements, even partial can be found in Blue Dragon: Plus, after completing missions there is truly no real RPG element, in improving or advancing your characters.
- Boring and dull story-line, that becomes stale within the first hour of the game. As for a spin-off-sequel to the original game, Blue Dragon: Plus actually doesn't feel like a sequel in any way, other than having characters from the original game in it which is quite disappointing for fans of the franchise.
Blue Dragon: Plus is quite disappointing, as a sequel to the original game and doesn't truly utilize the power of the Nintendo DS which is quite a failure, from quite an original, promising series. You can find Blue Dragon: Plus for quite cheap now, as it's not truly wanted, or yearned after I believe, as the franchise is better remembered from the original game, it's more recent DS sequel Blue Dragon: Awakened Shadow which seems to have garnered a better reception than Plus did. I bought it for under $10 in Canada, when I was on holiday there, so it's not a hard game to find with a high price tag on it, so if you're willing to take a chance then go for it. But I would honestly advise fans of the series, to go straight for the most recent sequel Blue Dragon: Awakened Shadow instead of Plus.