Another negative aspect about PC gaming in your living room, is dealing with cords. If your couch is far away from your TV, you'll need a long ass wired mouse, because wired gaming is the best, period. Then, you can opt to put your tower closer to you, but then you'll also need a long HDMI and power cable to reach the surge protector and TV. There are some fine conveniences of console gaming, there's no doubt about it.
Luckily for me, I usually use my PC close to my TV. Often with multiple TVs for other people to watch while one person plays. THAT's the amazing shit about PC gaming :).
EDIT: Off-topic, I know. I just wanted to add to the conversation StormyJoe was having.
A couple of reasons:
Using a keyboard and mouse from my sofa sucks
---> It does suck when you just want to browse the internet or use different programs. I have a card table that I sit at when I want to do other stuff besides gaming on my HDTV. For games, just plug in a controller :).
Unless you want to use a keyboard and mouse, which is NEEDED for Dota 2, RTS, and MMOs. I agree with your sentiments here. I wish there were an ergonomic stand which folds over your lap, similar to a dining tray, so I can use my KB/M on the sofa!
Most PC software is designed for the user to be 12" to 18" from the screen, not 8'-10'
---> True in some cases. When at 1080p resolution on my TV, many programs that I use, such as Photoshop, Fruity Loops, Mixcraft, Pro Tools, or Sony Vegas, the text and icons are tiny as hell. It's kind of annoying. But since I'm familiar with the layout of most of the programs I use, I can deal with it.
I don't want some big PC tower cluttering up my entertainment stand.
---> Depends on your case size. I have a NZXT Phantom. It's massive, lol. I actually like the big size. I joke that it's a Decepticon with my younger cousins. Others call is a spaceship. It can be a really cool conversation piece as well. There are some really sleek, compact mid tower cases that will look sexy with almost any setup IMO.
Hell naw! I'm me and will show it to the death of me :P. I understand some people don't wish to reveal or share their precious hobbies. It could be a personal thing for some, or something they are ashamed of, or just shy. But I like to express my many avocations whenever I can, namely where it's relevant. I don't annoyingly flaunt it, though. Many people I meet don't initially presume that I adore video games, fantasy, writing, movies, anime, philanthropy, comics, computer configuration, and sci-fi. They're always surprised, lol.
I say if you surround yourself with like minded folks, the happier and more comfortable you'll be. As a result, I have a lovely lady who is a core gamer as well, and is playing through Resident Evil 4 on the Wii right now ;). She revisited SotC a few months ago as well. We watch each other game all of the time (especially Dota 2!). Though, she isn't a game enthusiast like me when it comes to following and researching game development.
The material on my Dualshock 4 sticks are peeling away as well. Mostly on the left analog stick. I was pissed as fuck about it. I hope they change the material later on when I decide to buy more controllers. The current material is there for extra grip. I wonder how it'll be once most of it peels away. Hopefully it'll only be a cosmetic thing, not performance. Time will tell.
Everything else about the controller is amazing. The triggers, the touchpad, the stick resistance, and overall fit in my hands.
- Legend of Grimrock
Would have added this if it were top 30 :P. Amazing, challenging, straight forward crawler.
- Dark Souls / Demon's Souls
- Dead Rising
- Dead Space (tied with Amnesia DD for best horror)
- Dota 2
- Fallout New Vegas
- Far Cry 3
- Gears of War 1 & 3
- Killzone 2
- Mass Effect 2 (even though I view the entire series as one game :P)
- Metal Gear Solid 4
- Red Dead Redemption
- Super Mario Galaxy 2 (Dolphin)
- Super Meat Boy
- Tekken Tag Tournament 2
- The Book of Unwritten Tales
- The Last of Us
- The Walking Dead
- Uncharted 2
Nintendo games, given that I like a grand total of 2 CoD games(1 and 4) I'd rather take my chances with Nintendo than CoD going forward.
But since I'm assuming the comparison is about which one is more safe with each outing(kind of a little unfair since Nintendo is multiple franchises, so you gotta think at least one of them won't stick to the status quo), um Nintendo is more offense. On the premise that they get put on a pedestal of excellence, that they rarely ever live up to.
Good points. Especially when comparing the games directly. There's like no contest at all.
I wanna add another layer. The impact that Call of Duty, and the overall shooter market, has created in gaming. Is this popular micro-culture a missed opportunity for Nintendo? I truly believe they can strive without it, and will, but shooters with in depth online options is da future, lol. And the world will gravitate to the likes of Destiny, COD, and BF because more core gamers enjoy killing shit I guess.
It's hard for a company to keep casuals on their side, despite whatever you put in their face, unless you're Apple. Nintendo couldn't keep them aboard. Is it partly due to having a weak shooter environment that both core and mainstream gamers enjoy? The mainstream consumer is like a fair-weather friend, they come and go depending on the climate. Now, I don't want to see FPS Mario, just some new scope with that unmatched Nintendo charm and creativity.
Anyways, just wanted to express a point a tad deeper than game-to-game comparison, heh. It's kind of a weird comparison to begin with.
@chikenfriedrice: " I am playing BF4 on my PC on Ultra settings and it's not that special to look at."
Whuu? Well, I agree is isn't god-like, like Metro LL single player fidelity. Nor is it light years beyond the console iteration. It's the sheer aspect of 64 players, 60 FPS, open ended maps, explosions, and high vehicle count, at such a graphical fidelity that crazy impressive. The multiplayer for BF4 is a marvel in game code engineering.
Are you playing at 1080p or higher?
On topic, when the discussion is based on the power of PS4 vs XBO, I believe it should be a universally accepted reality that the PS4 will continue to have better looking games. It's just a more capable machine in that department. That doesn't render the XBO useless, we're just talking about the power here. There will be some amazing looking XBO exclusives, but future Santa Monica, Naughty Dog, and Guerrilla Games titles will be noticeably more impressive, visually.
There's obviously more power in the PS4 compared to other consoles. I'm wondering how much of that will be dedicated to advancements in AI, physics, and animations in exclusive games.
The awesomeness of this dude is unmatched. Damn, lol.
Seems like a good, natural transition. Sony Pictures makes really fine movies, too. The concept of post pandemic life is not a new idea, though the cordyceps concept and characters have potential to shine here. A Last of Us movie could be one of the better game-to-film projects out there if handled properly. It has everything going for it.
Though, World of Warcraft has a chance of being the best video game movie, ever. Duncan Jones, a huge Warcraft fan and player, Moon / Source Code director, is helming the project. He describes it as a cross between Avatar and Game of Thrones. LOL, I'm pretty excited to see how it turns out. It could be epic and cool as hell, or just too ambitious and meh.
@LegatoSkyheart: When I get my Wii U I'm definitely using Miiverse to voice my suggestions. Core Nintendo fans don't seem to be complaining much. Why would they? There are some really cool games out for Wii U. I still think there is room for major improvement though.
@MFDOOM1983 said:@LegatoSkyheart said:
Pretty sure WiiU is Failing in the eyes of Gamers because their launch games looked like this
Graphics? So that's why COD is so damn popular...
To be technical, graphics do help sell a game. Additionally, the idea of very powerful hardware that powers the graphics you see on screen sells to the core gaming community. That said, Call of Duty's graphics were a reason it gathered such praise and had a huge initial following with Modern Warfare in 2007. At the time, it looked very realistic, and was the only console shooter with 60 FPS. This carried it a long way, and even more mainstream gamers jumped on COD.
Are they not profitable? That's a genuine question. Their R&D team never green lights hardware that won't be profitable. When it comes to comparing the Wii U to the Wii, then they are definitely not as profitable, and never will be. They are still making money though.
The Wii U appears to be in an unfortunate slump. Reasons being:
1.) The Wii U name is confusing to the casual market. I'm betting many casual consumers assume the Wii U is a marginal upgrade, or minor variance, to the Wii, much like the what the iPhone 5S is to the iPhone 5C.
2.) Small increase in hardware for graphics. On top of that, the prospect of much more powerful hardware for PS4 and XBO.
3.) Nintendo's core fanbase may not be large enough to solely sustain them.
4.) The price. Just way, way too high for the market.
5.) Tablet / touch screen gaming for the Wii U is really nifty, yielding creative input for games, but it's not what the original Wii's casual user base wants. I reckon many of them are opting to reserve their touch screen gaming to the iPad, Galaxy Tab, and mobile phones. The Wii U's main attraction is something that can be found elsewhere, albeit you won't get games as complex on a tablet.
Many casual gamers, such as a few of my friends, and some family members, were put off by the tablet concept. They all said, "why the heck would I play that, this isn't an iPad." or "I can play games on my phone and also make calls." This may reflect a good percentage of the mainstream consumer, and / or the sheer stranglehold in popularity Apple has on touch screen gaming.
6.) Terrible online support. All multiplayer is local. This sucks, because Nintendo literally refuses to adapt. Social is booming. Humans are social creatures, point blank.
All of the above points rendered the Wii U's perceived value to minimal worth, sadly. Now, I'm no economist, so I can only offer some personal solutions for what Nintendo can possibly do to turn things around.
a.) Make new games outside of Mario and Zelda. I'm talking their EAD studio, not some studio they bought, like Monolith. Get some more core exclusives like the Gamecube had with Resident Evil 4. Actually, that may be what Bayonetta is for them, I just don't think it'll sell well. Kamiya is an honorable guy for supporting the Wii U, lol.
b.) Better advertise and promote interest for the mainstream consumer, which seems to have been a difficult process so far.
c.) Lower the damn price. This should be number one. Is the tablet controller that expensive to produce? From what I remember reading last year, this was the main reason the launch price was so high.
d.) Be patient and take their losses, and begin internal development on a new console, which I'm certain they are. But of course don't give up completely on the Wii U.
e.) In the future, better interpret the market for both core and casual consumers. Make huge strides in online gaming! Reevaluate their philosophical approach, perhaps?
I don't know if I'd like to see them go multiplat. I also don't think they're in that bad of a position to have to develop for Sony and Microsoft. Maybe they have to take the Wii U on the chin and keep going forward. They'll be fine in the long haul as they always seem to flip shit around when things look dire :).
Lots of smoke and mirrors. I doubt the mechanics will be anywhere near the GT or Forza franchises. It'll be a very pretty, but boring game.
Mechanics definitely won't be the same as GT or Forza. It's deliberately designed that way by Evolution. They're going for an in-between-arcade-sim expression for physics.
I think this is a joke thread, I'm not sure how to gauge it :P. But, real talk, Forza 5 seems overrated on this site, in comparison to the legacy of such an incredible franchise. It's a great launch title though! Forza 6 will be much, much better I trust. Launch games. They get forgotten relatively quickly. They're the foot soldiers in the initial war charge, lol.
That's why I'm so damn happy with Driveclub's delay. I bet it was entirely necessary in order for Evolution to make a good game. I can imagine the flak it would have received had it launched with PS4.
I want a flying car game. Or better yet, a full blown Wipeout game, or new F-Zero! With ship creation, track editor, and livery editor. Racing sims are meh to me.
Ouch, bummer for SMW3D. It looks like a much better purchase for me over Knack. I have yet to play either one, but that's my assessment just from looking at many videos of the two (reviews factor in a lil bit as well).
This is interesting data revealing that the PS4, in general, has incredible momentum. Does this mean Mario isn't a killer app franchise for the Wii U, or that the Wii U just isn't capable of garnering mass appeal? Or both? Maybe launching a big game like Mario during a competitor's incredibly popular console launch isn't a good idea? Maybe the core Wii U community just don't care about Mario like they used to (only 100K sold in Japan)? Many questions that I ask myself.
This should be known by now. If people have the option to talk to their friends, they'll opt for that over strangers in a game session. Doesn't matter what platform you're on.
On PC, I chat with my friends on Vent. I party chat on PS4 while playing Shadowfall because the game doesn't support in game VOIP. I don't have XBL, but my bro is in a party chat with his friends 90% of the time.